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Persona 5 negotiation
Persona 5 negotiation












persona 5 negotiation

With both the Palaces and Mementos to explore, players will find themselves spending far more time with the dungeon-crawling side of things than in previous games, but thanks to the great level design and steady sense of progression, it never feels dull. Mementos also houses smaller targets whose hearts the Phantom Thieves will frequently be asked to change.

persona 5 negotiation

Each floor is randomized, and players will be able to venture deeper and deeper as the game progresses.

persona 5 negotiation

But there's also Mementos, a massive Palace that exists within the collective unconscious of the entire world, and this dungeon takes on a similar form to Tartarus from Persona 3. Taking the form of classic heist tropes - everything from a bank to an Egyptian tomb - the Palaces are designed to allow players to sneak through, ambushing enemies from hiding spots and circumventing traps and security in order to progress and secure a route to the ultimate goal: the Treasure. While the previous two games had randomized dungeons, Persona 5's palaces are all preplanned and terrifically laid out. One of the standout new features of Persona 5 is its move towards standardized level designs. Meanwhile, the popularity of the Phantom Thieves with the wider world grows and wanes based on their successes and failures. From an abusive gym teacher whose past fame and current coaching successes have led the school authorities to overlook his transgressions to a career criminal who uses blackmail and bribery to control his victims and avoid the police, the targets are always interesting, and the Palaces they harbor allow for some terrific dungeon crawling. An overarching theme throughout the game is one of justice and social reform, and all the targets of the Phantom Thieves are ones who have manipulated the system and thus avoided the hand of the law. It should come as no surprise that the story of Persona 5 deals with a number of philosophical and psychological concepts, but it also deals with a number of political ones as well, most notably populism, corruption, and mob mentality. Sneak through Palaces and ambush your foes. By doing so, they force the person to have a change of heart, confessing all their crimes in the process. Guided by a mysterious denizen of this world, a talking cat named Morgana, they form a band known to the world as the Phantom Thieves, with the goal of infiltrating Palaces and stealing the Treasures hidden within, a physical metaphor for a person's heart. It doesn't take long for the protagonist to make friends with another of the school's outcasts, and together they accidentally stumble into a strange world within people's hearts, where a person's distorted desires can manifest in the shape of a Palace. Rumors swirl around him in the hallways, his teachers look upon him with scorn, and even the man who has been charged with his care seems disinterested and sticks him in an attic room above the coffee shop he runs, warning him to keep out of trouble. Persona 5 immediately takes a rather dramatic turn away from the past two games rather than being welcomed with open arms, the protagonist is treated as an outcast and a pariah. As such, he's shipped off to Tokyo to live with an acquaintance of his parents while attending Shujin Academy, the only high school that will take him thanks to his criminal record. An incident in the months prior has left the poor kid railroaded, accused of a crime he didn't commit, and sentenced to probation. In the same manner as Persona 3 and 4, Persona 5 begins with the game's protagonist starting life at a new school. Thankfully, Persona 5 delivers, not just in all the ways one would expect of a Persona game, but in surprising new ways as well. With this much hype surrounding it, many wondered if it would even be possible to live up to the expectations. With fantastic combat, an addictive combination of dungeon crawling and every-day life simulation, and enough sheer style to carry a dozen games, the modern Persona formula is nearly perfect. Persona 5, in contrast, is a game people have been salivating after for nearly a decade, and one only need look at its two predecessors to understand why. Prior to 2006's breakout hit Persona 3, the original PlayStation titles were largely forgotten relics that never received widespread exposure.

#Persona 5 negotiation series#

It's pretty incredible that, thanks to a single game, the Persona franchise has gone from being a relatively obscure offshoot of the more well-known Shin Megami Tensei series to being the most hotly anticipated JRPG in years. + Fantastic story, both philosophical and political + Terrific Persona formula with some new twists














Persona 5 negotiation